**Sherwood Cathasaigh**
**Fate Points:** 3
**Stress:** [ ] [ ] [ ]
**Consequences:**
2 Mild:
4 Moderate:
6 Severe:
**Aspects**
* Hunter of Man’s greatest predator
* Oswald's son want Tristram to display in his museum
* To destroy the Grimm the Grimm must be understood, like any other prey
* There is beauty in simplicity
* Stone and steel do not make for good forests
**Approaches**
Careful: `+2`
Clever: `+1`
Flashy: `0`
Forceful: `+3`
Quick: `+1`
Sneaky: `+2`
**Stunt:**
Because I've trained with Tristram and can handle the full strength of the bow, I get a +2 when I act pick one: Carefully over pull the bow by taking an extra turn to shoot.
Age: 17th October
Occupation:
Symbol:
Sherwood is 6’ 1” with a muscular build. He has broad shoulders and V shape to his frame. Sherwood’s hands are callused and rough and has some scars on the back of his right shoulder. His hair is a reddish brown base with blonde highlights. His hair is shoulder length, but he never wears it down. His usual style is a low ponytail, leaving his bangs alone. When doing detailed work he’ll pull his bangs back and hair up into a bun. His eyes are hazel and his jawline is well defined. He’s usually seen with a little stubble.
Sherwood wears a sweatshirt over a black athletic shirt. The sweatshirt is orange base, with the shoulders a grey white and a black stripe separating the two. The sweatshirt has a high collar with a drawstring that allows it to wrap around his neck for warmth. It has no hood. The sleeves are tight to his arms. This keeps them out of the way of any arrow’s path. He wears green fatigues with a variety of pockets and and loops for tools and gear. The fatigues are a heavy weight material, designed to not be damaged doing athletic activity in the woods. His boots are two two, top section classic tan leather color and the bottom a dark brown. The top is a sturdy felt, soft to the touch and keeps warmth in when his boots are wet. The bottom is steel toed, a harder shell to hold up against rough terrain.
Sherwood has an alternate outfit consisting of a leather jacket, white button up, and blue jeans. He can use his full combat apparel minus the shoulder quiver with this outfit as well, but he has less mobility in his arms than his usual outfit.
Sherwood’s combat apparel starts with a hip bag that ties tightly to his right thigh. He prefers this to a backpack as it keeps his shoulders free for bow draws. The belt the bag mounts to has a mount point on the back for his quiver. The mount rotates and allows the quiver to detach. Sherwood carries a knife more for bushcraft purposes, he has a sheath mounted both in his bag and for his left hip. At times he uses an over the shoulder mount for his quiver. He wears a pair of tan gloves that are fitted to his hands. They’re braced for the tension between his bow and the mount point of Tristram.
Sherwood is a glass cannon type of fighter. He has two weapons, his electromagnetic bow Tristram and a normal combat knife. He rarely uses the knife in a proper fight, he carries it mostly for bushcraft and utility purposes. He’s practiced both knife fighting and throwing in the past, fighting isn’t something he enjoys but throwing is interesting enough to him.
Tristram is a powerful weapon, launching conductive metal arrows at high speeds. Due to the arrow’s weight and tension at which they are launched, they create a shock wave effect in the area as they fly. This effect is stronger the further the arrow flies. Tristram can be overpulled, which takes Sherwood about 10 seconds to stabilize doing. This increases the power three fold. The arrows themselves hit like harpoons, high penetration metal spears that hit with incredible force. When the arrow flies long enough to have a shock wave effect, the wave hits like a slash around the impact point. This translates to a knock back on the target.
Sherwood is weak in the melee range bracket. He’s forced to rely on his knife skills when opponents are too close for him to draw his bow. He usually tries to retreat out of this range if he ends up in it. In the short range, Tristram becomes his weapon of choice past 50 yards. The shock wave effect doesn’t occur till over 200 yards, and Tristram’s max range without an over pull is approximately 260 yards. With the over pull, Sherwood can gain at least another 100 yards over that, though he’s yet to test that range properly.
Sherwood has a fair amount of skill with his aura. He only uses it for shielding and regeneration. In theory he could use aura strengthening techniques to increase his draw speed on a full pull of Tristram, but he’s yet to learn that technique with aura. Sherwood has a semblance for electricity. He hasn’t used it extensively, and only really has one technique. He conducts electricity from his right hand into one of his iron arrows, creating a beam between him and where the arrow landed. He can then have that current bounce from arrow to arrow, if multiple lie around the battlefield. He can control the arc between himself and a point rather well, able to twist and turn it to attack.
Tristram is an electromagnetic longbow, measuring 62” when assembled. The limbs are of a take down variety, they snap into the center riser of the bow, held in place by the tension of the bow string. Tristram is unique in it’s construction that it has no bow string. Where the string would normally attach to the limb is a short, 1 inch metal cable ending in a magnetic piece. The two cable endings attract to each other, creating the same tension formed by a bow string via magnetism. Sherwood has a short rod that serves as the nock of the ‘bow string’, it floats in the magnetic tension right in line with the arrow rest. Arrows are nocked against this piece.
Due to the unique nature of Tristram, it has a tremendous amount of power to release when used. Wooden arrows are shredded on even a partial pull of the string. The magnetic bow string gives Tristram an incredibly high draw weight, over 100 pounds. Sherwood’s bow hand glove actually has magnets in it which pair to magnets in the grip in order to keep it from launching out his hand when it release an arrow. When over pulling, it still skips out of his hand for a half second.
Tristram cannot fire wooden arrows. It has custom solid conductive metal arrows. This have a twisted point, looking like a four part spiral. The arrows have no feathers. The arrows weight reduce the incredible range that could come with Tristram’s power, but as a trade off for gaining no additional range over a regular bow the arrows hit like a truck.
When Tristram has it’s limb detached, the limbs can be held in place using the same magnets that hold it primed. They line up with the riser, removing the height gained by the two limbs from the overall height. Sherwood’s quiver has a mount point for the riser when in this form, allowing him to stow the bow over the quiver.